Track Your Tomb Discoveries Post-Level
So this is my second attempt of a changelist video - this week I just cover the save system, the new recruit colours and the POST LEVEL STATS LETTER. Which probably doesn't mean a lot for you but it means a lot for me, I've been meaning to do this for weeks, but watch the video to check out why...
Game Changes for this week:
Fixed save overwrite error - Resolved issue where saves could be incorrectly overwritten during gameplay - mainly for tomb data
Updated recruit colours - Fixed character colour display on level selection screen and map screen
Implemented post-level stats letter system - Created prototype letter feature to display level completion statistics, integrated meta system through game manager end game function to get a functional post tomb game summary for each tomb
Added Papyrus A and B puzzle pieces - Designed final puzzle assets and implemented post-level letter delivery system, had way more problems than I intended
Enhanced tomb completion tracking - Modified Location chunk to record completion statistics with backward compatibility conversion code for existing saves
Files
Archeaology Rush
Co-op Competitive Tomb Raiding!
Status | In development |
Author | Capitals |
Genre | Platformer, Adventure |
Tags | alphabet, competitive, Co-op, egypt, Pixel Art, Side Scroller, Singleplayer, tomb |
Languages | English |
More posts
- Under the Hood with Cutscene Improvements11 days ago
- Travelling back to Egypt18 days ago
- Finessing Player Select25 days ago
- Starting the Demo Chapter + New Recruit Behavior32 days ago
- Adding in my most important feature yet39 days ago
- Learn how to play!46 days ago
- A whole new world!53 days ago
- Chill Out! New Freezing Modifier Added - 3660 days ago
- Making some big world map changes - Archaeology Rush - 3567 days ago
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