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Devlog
Archaeology Rush
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Devlog
Fixing Up
August 27, 2025
by
Capitals
So after last weeks playtest, I had a long list of little things to fix, so that's what I did. Wish it was a more interesting week, but we'll get there... Game Changes for this week: ⚫ Added a new f...
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Making my game work for the Steam Deck
August 13, 2025
by
Capitals
So, in the background I've been liasing with Steam Support to get my game on the steam deck, but when I opened it up, I noticed that none of the screens worked with the resolution of the steam deck. S...
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We have an *exponential* problem!
August 06, 2025
by
Capitals
Picture this, all the madness of my life had stopped, I'm ready to sit back down and work on the game again. AND THEN... I notice a graph go up, and up and up. The memory usage graph. It dawns on me t...
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Finishing off the controller support
July 30, 2025
by
Capitals
So, a little boring off the back of that playtest, but I've worked hard on doing the finishing touches of the Henry Pepper demo! So I just need to bug fix but it's fully playable now! So please grab i...
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Upgrading the map screen
July 16, 2025
by
Capitals
Art takes me way longer to get done than anything else - which is why it's impressive that I've managed to get as many little bits of art done as possible. We're getting to the endgame, the boring par...
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Track Your Tomb Discoveries Post-Level
July 10, 2025
by
Capitals
So this is my second attempt of a changelist video - this week I just cover the save system, the new recruit colours and the POST LEVEL STATS LETTER. Which probably doesn't mean a lot for you but it m...
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Under the Hood with Cutscene Improvements
July 02, 2025
by
Capitals
I'm trying something new here - the Changelist - which covers the improvements made via the editor. So this time I'm covering the cutscene rework that I did this week and the improvements to the dialo...
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Travelling back to Egypt
June 25, 2025
by
Capitals
#arush
So we're finally cracking on with the demo - each thing we're ticking off, two more bugs are added to the doc. BUT through all the dialogues action checkers that I've been adding, we're finally gettin...
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Finessing Player Select
June 18, 2025
by
Capitals
I've had a bit of chaotic week, but I've managed to work on the feature this game really needed - a really good player select screen! Beautiful! That being said, it does make it 1000 times easier to j...
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Starting the Demo Chapter + New Recruit Behavior
June 11, 2025
by
Capitals
#arush, #demo
A smaller update this week as lifes clipped me this week - not hit me, just grazed! So I've sat and started writing the demo and this work is the start of the demo being actually implemented instead o...
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Adding in my most important feature yet
June 04, 2025
by
Capitals
This week I've added in a save, dialogue and new letters meta data systems and I've got nothing to show for it! A lot of this work is foundational to getting the new demo working. The save system allo...
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Learn how to play!
May 28, 2025
by
Capitals
#arush
This week I've added the tutorial levels... finally... I think now you can play the latest version of the demo it's good to be able to learn how to play. The next step is limiting the tombs accessible...
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A whole new world!
May 21, 2025
by
Capitals
#arush
I've finally hit upon a design for the overworld that I like! It still needs a lot of work, but I'm hapy with where we're heading. I hope that you enjoy it. I also released the game last week, so you...
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Chill Out! New Freezing Modifier Added - 36
May 14, 2025
by
Capitals
#arush, #update
I know, I know, I meant to have the demo done by now but it's going to have to take a little longer. That being said, there's a couple of interesting things this week. First of all, a new freezing mec...
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Making some big world map changes - Archaeology Rush - 35
May 07, 2025
by
Capitals
#arush
Some cathartic clean-up this week, managed to get rid of all of the stuff I'm never going to use. Alongside this, I've managed to get started on adding some graphics to the new map including a new wat...
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Creating Treasure Pools - Archaeology Rush - 34
April 30, 2025
by
Capitals
#arush
Got lots done this week, but this video is a bit of a disaster. Lots of behind the scene prep for the demo, but the ain new thing is a treasure pool system. Which completes the trifecta of the type, m...
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Archaeology Rush Demo Released!
April 23, 2025
by
Capitals
#arush, #release
Archaeology Rush Demo is out now! Fight to become the most famous Egyptologist in this 1-4 player arcade cooperative competitive puzzle platformer. Steal treasures, explore tombs and solve the chamber...
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Adding back in the parkour level!
April 23, 2025
by
Capitals
#arush, #update
Another weekly update video - I'm going to start posting them here on ITCH too. Managed to finally add back the parkour levels which now randomly generate when loaded. Lot's of little bits done this t...
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